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Pathfinder Campaign Setting: Towns of the Inner Sea

Pathfinder Campaign Setting: Towns of the Inner Sea

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Hear Ye! Hear Ye! Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely places for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what dangers lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed. This book contains details on the following distincitve towns: Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port. Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust. Ilsurian: Torn between rival city-states, this Varisian town bows to no master. Pezzak: This sheltered port defies the rules of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords. Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer. Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery. Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Pathfinder: Demons Heresy (Wrath of the Righteous 3 of 6)

Pathfinder: Demons Heresy (Wrath of the Righteous 3 of 6)

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The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons’ increasing attacks? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: “Demon’s Heresy,” a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves. A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds. A look at the unnatural horrors known as worms that walk, by Amanda Hamon. A journey to a crusader outpost inside the Worldwound in the Pathfinder’s Journal, by Robin D. Laws. Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Map Pack: Dungeon Corridors

Pathfinder Map Pack: Dungeon Corridors

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Enter the Labyrinth! Twisting dungeons reach endlessly into the dark, and only the bravest dare to explore how deep they go! No Game Master wants to spend time drawing every ancient wall and cracking passage. Fortunately, with Paizo Publishing’s latest Pathfinder Map Pack, you don’t have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you’ll find 18 captivating 5" × 8" map tiles that can be combined into a variety of ominous passages, including: Columned Hall Columned Intersection Crumbling Corridor Darklands Descent Mineshaft Connection Webbed Corner Pathfinder Map Pack: Dungeon Corridors even links up with Map Pack: Mines, allowing you to create a hidden labyrinth as elaborate as you can imagine and ensuring you’ll always be ready no matter what dungeon your adventurers decide to delve! Wet, dry, and permanent markers erase from the tiles! With revised packaging that includes a reusable box for easy storage, Map Packs have never been so useful!
Pathfinder Flip Mat: Seedy Tavern

Pathfinder Flip Mat: Seedy Tavern

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Barroom Blitz! Whether your adventurers are on the trail of a dirty thief or just looking for a fight, no Game Master wants to slow the action down by drawing sites for urban encounters. Fortunately, with Paizo Publishing’s latest Pathfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. This double-sided combat map presents three distinct taverns perfect for all manner of sinister confrontations. It even connects with Map Pack: Sewer System for more seedy adventure! Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Seedy Tavern, you’ll always be ready when your players go for a drink with a danger chaser! This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master’s arsenal!
Pathfinder Roleplaying Game: Bestiary 4 (HC)

Pathfinder Roleplaying Game: Bestiary 4 (HC)

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Untold Horrors! Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you’ll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles! Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder Roleplaying Game Bestiary 4 includes: More than 300 different monsters Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju New player-friendly races like changelings, kitsune, and nagaji Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu! New creatures you can construct, like clockworks and juggernauts New familiars, animal companions, and other allies New templates to help you get more life out of classic monsters Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat Expanded universal monster rules to simplify combat Challenges for every adventure and every level of play AND MUCH, MUCH MORE!
Pathfinder Pawns: Reign of Winter Adventure Path Pawn Collection

Pathfinder Pawns: Reign of Winter Adventure Path Pawn Collection

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Key monsters and NPCs from the Reign of Winter Adventure Path come alive on your tabletop with the Reign of Winter Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Reign of Winter campaign, including dragonkin, Russian soldiers, winter-touched fey, and dozens of unique NPCs also suitable for representing player characters. The Reign of Winter Pawn Collection, together with the creatures from Pathfinder Pawns: Bestiary Box and Bestiary 2 Box, provides pawns for nearly every Reign of Winter encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Bestiary Box or Bestiary 2 Box, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Reign of Winter Pawn Collection brings to life the enemies and allies from all six adventures of the Reign of Winter Adventure Path. The Snows of Summer The Shackled Hut Maiden, Mother, Crone The Frozen Stars Rasputin Must Die! The Witch Queen’s Revenge
Pathfinder Module: Doom Comes to Dustpawn (PFRPG)

Pathfinder Module: Doom Comes to Dustpawn (PFRPG)

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Invaders from Space!
When the iron mines that made Dustpawn so prosperous played out not long after the Goblinblood Wars of Isger ended, the city shifted its focus from mining to goat herding with quite a bit of success. Things have, as a result, been quiet and calm in Dustpawn for the past several years, but that quiet is shattered the night a strange falling star roars across the sky above town to crash somewhere in the hills several miles to the south. When several locals eager to find the fallen star and strip it of its ore go missing, it becomes apparent that whatever has fallen from the sky is much more than a mere meteorite. There are those in town who claim the falling star was in fact a ship, and now a strange malady is creeping through the townsfolk. Can the PCs discover the truth behind the falling star before doom comes to Dustpawn?

Written by Mike Welham, the 2012 winner of Paizo Publishing’s annual RPG Superstar contest—in which unpublished authors compete before a panel of celebrity game designers and legions of their peers for the chance to write aPathfinder ModuleDoom Comes to Dustpawn presents the players with a classic trope of 1950s sci-fi recast in the fantasy setting of the world of Golarion. Can the PCs save the town of Dustpawn from a menace from the darkest depths of space?

Doom Comes to Dustpawn is an adventure of investigation and cosmic horror for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the town of Dustpawn and a brand-new monster template for a strange form of feral mutation, both of which can easily be integrated into any campaign setting.

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!


Pathfinder Campaign Setting: Fey Revisited (PFRPG)

Pathfinder Campaign Setting: Fey Revisited (PFRPG)

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First World Problems
Unveil the mysteries of primeval legends, encounter ancient creatures from a time before time, and prepare to enter a preternatural world where nothing is permanent and everything is alive and vibrant. Now the Pathfinder Roleplaying Game explores 10 of the Golarion’s most iconic and well-loved fey creatures in Pathfinder Campaign Setting: Fey Revisited!

With Fey Revisited, you can immerse your game in the rich lore of legendary beings such as vigilant tree-bonded dryads, fanciful goat-legged satyrs, and blindingly beautiful nymphs, or release lurking evils like sadistic redcaps and diverse hordes of maniacal gremlins. Each entry includes how these embodiments of nature might guard or corrupt the world, details on the unique tokens they bestow upon favored mortals, and a ready-to-use threat or ally of each fey race.

Inside this book, you’ll find fey creatures like:

  • Dryads, guardians of the forest who ensnare mortals’ minds for their own goals of preservation.
  • Leprechauns, folkloric pranksters rumored to hide great riches available to those who find their stash.
  • Norns, the powerful beings said to pull at the threads of fate.
  • Nymphs, stunningly beautiful fey who strike blind those who peer upon them.
  • Redcaps, blasphemous and sadistic murderers known for dipping their woolly caps into the blood of their victims.
  • Satyrs, creatures of whimsy and strength who use their musical pipes to haunt and bewilder.
  • Other capricious creatures, such as a handful of types of pesky gremlins, terrifying nuckelavees, elusive rusalkas, and playful and quirky sprites.

Pathfinder Campaign Setting: Chronicle of the Righteous (PFRPG)

Pathfinder Campaign Setting: Chronicle of the Righteous (PFRPG)

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Pray for Mercy
The empyreal lords watch over the infinite expanses of the multiverse to ensure that good can flourish and that evil, no matter its form, can be vanquished. But even these powers cannot stem the tide of evil by themselves, and they must often rely on their celestial servants—noble angels, wise agathions, unrelenting archons, and free-spirited azatas—to lead the charge against the forces of corruption. Together, these virtuous forces wage an unending war against the blasphemous and the profane, all the while lifting worthy mortals to stations of ever-greater glory among the boundless celestial spheres.

Inside this book, you’ll find:

  • A thorough exploration of over 50 empyreal lords, including details on their minions, the divine powers they bestow upon mortal worshipers, and the celestial realms from which they hail.
  • Rules for the mystery cultist prestige class and details on the various types of mystery cults.
  • Methods to bolster mortal spellcasters’ efforts while summoning all the different types of celestials.
  • New spells for spellcasters to hurl at their wicked foes and new magic items to aid adventurers in their battles against evil.
  • Rules for rituals of self-mortification and the divine powers that can be gleaned by such acts of devotion.
  • A bestiary of five new celestials to assist or oppose player characters, including the keen-eyed spyglass archon and the veranallia, azata master of seasons, growth, and decay.

Pathfinder Adventure Path #70: The Frozen Stars (Reign of Winter 4 of 6) (PFRPG)

Pathfinder Adventure Path #70: The Frozen Stars (Reign of Winter 4 of 6) (PFRPG)

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Chapter 4: "The Frozen Stars"
by Matthew Goodall

Alien Winter
Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the whereabouts of Baba Yaga, the heroes soon find themselves embroiled in a conflict between the alien dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord looking to conquer the lands of humanoids. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “The Frozen Stars,” a Pathfinder RPG adventure for 10th-level characters, by Matt Goodall.
  • A special double-sized gazetteer of Triaxus, a strange planet of dragon-riding warriors and seasons that last for generations, by James L. Sutter.
  • A look across the Bone Bridge and into the terrifying secret of Irrisen’s magical dolls, by Kevin Andrew Murphy.
  • Four exciting new monsters, by Adam Daigle, Amanda Hamon, and James L. Sutter.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.


Pathfinder Flip-Mat: Arcane Dungeons

Pathfinder Flip-Mat: Arcane Dungeons

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Magic & Mystery!
Whether players are exploring an archmage’s vaults or delving through magical dimensions, no Game Master wants to spend time drawing sites for their arcane encounters. Fortunately, with Paizo Publishing’s latest Pathfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it’s used as a complete dungeon or as piecemeal puzzles, this double-sided combat map is the perfect place for all manner of magical confrontations and conundrums!

Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Arcane Dungeons, you’ll always be ready to test both your players’ weapons and their wits!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up are just a Flip away?


Pathfinder Roleplaying Game: Ultimate Campaign (OGL)

Pathfinder Roleplaying Game: Ultimate Campaign (OGL)

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Take Charge!

Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you’re looking for help generating a young character or seeking ways to challenge adventurers who’ve grown bored of fighting monsters one-on-one, this book has everything you need!

Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Ultimate Campaign includes:

  • A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
  • Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!
  • A complete downtime rules system to flesh out those parts of a PC’s life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
  • New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
  • Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
  • Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.
  • AND MUCH, MUCH MORE!

Pathfinder Module: Fangwood Keep

Pathfinder Module: Fangwood Keep

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Claim the Castle!

Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep.

This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands.

"Fangwood Keep" is an adventure of infiltration, investigation, and dungeon exploration for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the Marideth River valley and a brand-new monster from the bizarre realm of the fey, both of which can easily be integrated into any campaign setting.

Written by Alex Greenshields.

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

ISBN-13: 978-1-60125-476-4


Pathfinder Player Companion: Champions of Purity

Pathfinder Player Companion: Champions of Purity

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Greatest Good!

You don’t have to be a holy warrior to be a true hero. Join in the fight against evil and be a paragon of righteousness as a character of any class with Pathfinder Player Companion: Champions of Purity. Arm yourself with a host of new options specifically designed for good-aligned characters—like new fighting techniques striking the balance between capture and execution, life-fostering magic, rules for the redemption of evil characters, and morally challenging alignment-changing alchemy. With new insights into what it means to play good-aligned hardliners and how to get paid for being a good guy, deal with evil companions, redeem villains, and handle all those goblin babies, this book will change the way you think about playing honorable characters. Also, learn more about some of the greatest do-gooders and virtuous organizations on Golarion—with a focus on nonreligious groups, since the fight between good and evil doesn’t have to unfold entirely in the arena of faith. Join the ranks of the just with Pathfinder Player Companion: Champions of Purity! Inside this book, you’ll find:

  • Detailed discussion on what it means to play a character of each of the three good alignments, including ideas for character generation and specific challenges of these alignments.
  • A look into good-aligned races, good-aligned homelands, and good-aligned organizations for your character, as well as some of the challenges of being good and what happens when good characters come from bad places.
  • A method for redeeming evil characters who your adventuring party encounters during the campaign.
  • New good-based feats, magical weapons and gear, rage powers, rogue talents, subdomains, and more!

 

 

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.


Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)

Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)

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Chapter 3: "Maiden, Mother, Crone"
by Tim Hitchcock

Three Times the Adventure!
On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves.

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Maiden, Mother, Crone,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock.
  • A gazetteer of the Dvezda Marches—a cold and isolated region of Iobaria populated by centaur clans and dotted with ancient ruins.
  • An account of the demon lord of hideous giants, numbing cold, and bloody revenge—Kostchtchie the Deathless!
  • A glimpse into Irrisen’s eerie relationship with dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Five new monsters, by Jason Nelson and Sean K Reynolds.

 

 

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-494-8


Pathfinder Map Pack: Army Camp

Pathfinder Map Pack: Army Camp

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Erecting tents and building palisades may not be the most glamorous part of going to war, but they’re the key to eventual victory. Armies on the move rely on securely barricaded and clearly organized camps to keep troops battle-ready and supplies safe. Whether your heroes are on the march or attacking an enemy encampment, no Game Master wants to spend time drawing barricades, tents, and siege weaponry. Fortunately, with Paizo Publishing’s latest Pathfinder Map Pack, you don’t have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you’ll find 18 captivating 5 by 8-inch map tiles that can be combined into a variety of well-defended camps, including:

  • Ballista
  • Cannon
  • Catapult
  • Chaplain’s Tent
  • Command Tent
  • Mess Area
  • Officers’ Tents
  • Palisade
  • Soldiers’ Tents
  • Supply Depot

Pathfinder Cards: Shattered Star Face Cards

Pathfinder Cards: Shattered Star Face Cards

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Give life to your NPCs with the Shattered Star Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Shattered Star Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s name, his or her role in the Shattered Star Adventure Path, space to record key details, and artwork by Paizo’s finest illustrators. These Face Cards bring the most prominent cast members of this lethal Adventure Path to your tabletop and let your players look into the faces of the enemy!

ISBN-13: 978-1-60125-503-7


Pathfinder Flip-Mat: Basic

Pathfinder Flip-Mat: Basic

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A dungeon filled with insidious traps, a magnificent imperial throne room, the citadel of an immortal tyrant—the possibilities for adventure are endless with Pathfinder Flip-Mat: Basic.

Appropriate for use with any roleplaying game, this invaluable gaming accessory presents two subtle textures—smooth stone and fine dirt—providing Game Masters a blank canvas on which to create any dungeon, battleground, and adventure set piece they desire.

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.

  • 24" × 30" mat
  • Folds to 8" × 10"
  • 1" squares on each side

Don’t feel like you always have to run your game in someone else’s world. With Pathfinder Flip-Mat: Basic, the setting of your next adventure is wherever you can imagine.


The Gamers Live: Indianapolis 2012 DVD

The Gamers Live: Indianapolis 2012 DVD

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Inspired by the cult classic films The Gamers and The Gamers: Dorkness Rising, this live performance from August 2012 features the cast of Dorkness Rising in an uproarious and unforgettable comedy improv event. Taking suggestions and ideas from the audience, Nathan Rice (Lodge), Scott C. Brown (Leo), Christian Doyle (Gary), Brian Lewis (Cass), and Matt Vancil (Mitch) play tabletop gamers and their characters as they quest to retrieve a rare artifact from a deadly guardian. This DVD also includes the Synndicus Inc. short film "Staff Entrance"—a cautionary and comedic fable about a wizard, his staff of power, and an exclusive nightclub—and a trailer for The Gamers: Hands of Fate, the newest Gamers feature film from Dead Gentlemen Productions and Zombie Orpheus Entertainment. Content & Features: The Gamers Live: Indianapolis 2012 "Staff Entrance" short film Trailers About The Gamers Created in 2001 by writer/director Matt Vancil, The Gamers showed the world how tabletop gamers really play. Cutting back and forth between the players at their table and their imaginary characters in the fantasy world of Fartherall, The Gamers and its sequels have become a rite-of-passage for new players, a humorous way to explain roleplaying gaming to non-gamers, and a celebration of the hobby for anyone who's ever played.
Pathfinder Module: Broken Chains

Pathfinder Module: Broken Chains

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The slave markets of Katapesh may be an unsavory sort of business, but the trade metropolis’s enigmatic law enforcers have few qualms with the legal act of selling and buying flesh. Other factions, including the abolitionist Eagle Knights of Andoran, have their own opinions on the matter, however, and frequently send undercover agents into dangerous territory to break up slave rings. When one such Eagle Knight goes missing while investigating an underground slave operation beneath the dilapidated Twilight Gate district, it’s up to the PCs to delve an abandoned (but hardly uninhabited) qanat beneath Katapesh and discover her dire fate. Yet not everything is as it seems in the dank slave caverns under Twilight Gate, and clues hint that the slavers may have even more loathsome connections than initially suspected. Can the PCs recover the missing Eagle Knight before her fate is sealed? Or will the monstrous slavers lairing under Katapesh succeed in their malevolent designs? "Broken Chains" is an investigatory dungeon crawl adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a fully detailed map and gazetteer of the Garden of Chains—a nefarious slave auction house—and a brand-new demon that can easily be used in any campaign. Written by Tim Hitchcock. Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

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